Define an observable skill
Choose a movement, decision or procedure that can be assessed. Avoid the vague aim of creating an immersive experience. Describe errors to identify, practice conditions and what participants will still need to do in a real setting.
Compare learning formats
A 360-degree video, interactive simulation and conventional demonstration have different capabilities. Compare preparation, facilitation, maintenance and accessibility. Provide an alternative for participants who cannot use a headset rather than excluding them from learning.
Plan safety and data handling
Check space, supervision, breaks and stopping procedures. Simulations still involve physical risks or discomfort. Limit collected information to pilot needs and inform participants. Individual assessments need clear retention and access arrangements.
Evaluate transfer
Assess the skill before, afterwards and in an appropriate non-simulated setting. Record limitations and withdrawals as well as immediate satisfaction. Revise the scenario if enthusiasm does not translate into better task execution.
- Define skill
- Compare formats
- Pilot
- Assess transfer
Worked example
Pilot sheet: skill / comparison format / group / stopping criteria / assessment / complete costs. Example: identify three procedural errors, then repeat the check on a non-immersive support. This is a proposed scenario, not a completed experiment.
Check before moving on
These checkboxes are not saved.
Sources & method
Sources reviewed on 1 October 2026. Worked calculations use explicitly hypothetical inputs.
Topic provenance: Organiser une formation en réalité virtuelle - search-engine-feng-shui.com (consulted capture: 2021-04-14). Search Engine Feng Shui. This record does not confirm an individual byline.
This guide is newly written in 2026. It does not reproduce the earlier text and is not attributed to its historical author.